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Product/Design

2011

Stop Kicking the Creative Class

I was at a meeting this weekend by the Pop-up City and the documentary displayed about urban development fits into a wider recent trend where people kick the creative class and blame them for society’s ills. Usually the dreaded specter of gentrification is pulled out to show how apathetic and different and outright bad the Creative Class 1 are.

Coffee Magic

I witnessed a discussion yesterday that stated that for creative industries to catch root in a certain area there is the need for trendy coffee shops. While that is a necessary condition indeed, it is not sufficient. The coffee produced in said shops also needs to be of excellent quality or at least miles better than whatever most stores in the Netherlands are pouring. The lovely folks over at BERG also have a post about it.

Week 217

Lots of writing last week. We submitted the maguro project as a practice report to the DiGRA conference. Also wrote a bit of damage control on the Apps for Amsterdam contest regarding the implications of a certain submission: “Dude! Where’s my car?” Decisions made border on the ludicrous and it falls upon us as Hack de Overheid to choose the side of sanity. Finally I punched out some meta-writing about the conundrums of writing (or trying to write) for larger audiences: “Why write about games?”

Week 211

It looks like the past period of turbulent ascent is over and the plane is going to be level for a bit. That does not mean that there isn’t an awful lot of awesome stuff on deck waiting to be published nor that there aren’t a bunch of new prospects on the horizon. More on those in due time.

Week 209

Last week Monday we saw the final work presentations at the Willem de Kooning Academy. It was a great experience and I was really blown away by the breadth of some of the work presented. Nevertheless it remains a challenge to fit a full data visualization curriculum within the course of 4 weeks. Given the time we had I am very proud of the progress made.

2010