↓ Skip to main content

Neo Cab

·47 words

Ages ago we also made a game that:

  • Was conversational multiple-choice
  • Played through a diegetic phone control
  • Was set in a dystopia
  • Had a distinctive art style

https://neocabgame.com/

So yeah, I’m always glad if our ideas are proven years after the fact. Something that happened quite regularly.

Alper Cugun
Author
Alper Cugun

Related

·32 words
Lekha is a former collaborator who now has this lovely site of her own. Her sense of systems and many skills have always made it a joy to work with her.

I remember some very early conversations about the Basslet (now Lofelt) and its creative possibilities. Building their own design tools for this medium is a key move and I look forward to trying it out.